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81. MARAUDERS!!! - in Ships and Modules [original thread]
I was thinking Krominix but then I remembered that the goal is to make the ship less ugly.
- by Johnathan Coffey - at 2015.07.10 12:56:57
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82. MARAUDERS!!! - in Ships and Modules [original thread]
ChromeStriker wrote: I just wish the Vargur used the maelstrom model..... makes a lot more sense to me... and looks better lol I would get one in a heart beat. Also Palabaddon, Golemorpion. Kronos can stay.
- by Johnathan Coffey - at 2015.07.10 11:56:40
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83. WTS Machariel/Incursion rdy/Indy pilot - 9 mill SP - in Character Bazaar [original thread]
This char is as ready for incursions as a deer in headlights.
- by Johnathan Coffey - at 2015.07.10 11:36:40
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84. wondering how much my chars worth? - in Character Bazaar [original thread]
15b is a safe bet I think, maybe 20 if you get lucky.
- by Johnathan Coffey - at 2015.07.10 11:33:52
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85. [WTA] Acolyte II BPO - in Sell Orders [original thread]
I'll go with 20b but 25 is not realistic TBH.
- by Johnathan Coffey - at 2015.01.09 13:34:37
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86. Burner Mission - Ship advice to solo them including fittings - in Missions & Complexes [original thread]
Can anyone tell me if the worm burner has any active tank? i was thinking of building a sniping succubus to kill it without having to catch it first....
- by Johnathan Coffey - at 2015.01.09 10:55:59
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87. WTS 29mil Focuse Machariel Pilot - in Character Bazaar [original thread]
Char transfer mail received, everything seems fine.
- by Johnathan Coffey - at 2014.11.14 13:07:20
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88. WTS: Toon for Faction Warfare Missioning - in Character Bazaar [original thread]
3b, valid for 2 hours.
- by Johnathan Coffey - at 2014.11.13 19:52:20
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89. WTS 29mil Focuse Machariel Pilot - in Character Bazaar [original thread]
ISK and account name sent. Awaiting confirmation.
- by Johnathan Coffey - at 2014.11.13 19:50:46
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90. WTS 29mil Focuse Machariel Pilot - in Character Bazaar [original thread]
10b Let's get serious, shall we?
- by Johnathan Coffey - at 2014.11.10 15:02:30
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91. McMorris Inc | New Eden's Premier Investment Bank [MORRIS 2.0] - in Market Discussions [original thread]
Come on man, not AGAIN...
- by Johnathan Coffey - at 2014.10.07 15:07:00
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92. Belt Rats in Null - in Missions & Complexes [original thread]
Alaekessa wrote: Running around Null mining in a Prospect Why would you do that?
- by Johnathan Coffey - at 2014.10.07 12:06:00
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93. ISK making strategy for new capsuleers. - in EVE New Citizens Q&A [original thread]
Verdis deMosays wrote: Hello to all the fresh pilots of new eden! I'm Verdis, your guide to a simple way to make isk with a scan frigate and minimal risk. What you will need: Any scanning frig (magnate, probe, heron, imicus) Expanded probe la...
- by Johnathan Coffey - at 2014.10.07 12:04:00
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94. New Pilot in need of advice. - in EVE New Citizens Q&A [original thread]
Valaz Vrinn wrote: - When I made my first char I just picked some bloodline to try it out, but how does bloodline affect your character (where can i read about them)? Five years ago or so, the race and blood line decided what attributes your ...
- by Johnathan Coffey - at 2014.10.02 14:29:00
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95. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Hademar Drake wrote: Killing my game 1 jump at a time. CCp why are you alienating your player base with such changes? I see all these changes will impact on you with loss of subscriptions. Do what you want you normally do , 30% of you eve reven...
- by Johnathan Coffey - at 2014.10.02 14:00:00
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96. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Dave Kitaro wrote: Someone explain how 'jump fatigue' works according to the laws of physics in New Eden? Like, what are the actual mechanics of it? Space magic.
- by Johnathan Coffey - at 2014.10.02 13:58:00
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97. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Two step wrote: Arguing over the exact mechanics in a prototype is kind of pointless. If people have specific concerns (such as being able to run links within them, getting out of a camped station, etc), bring those up and those can be addresse...
- by Johnathan Coffey - at 2014.09.25 20:08:00
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98. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Johnathan Coffey wrote: UNLESS the soloer gets a lot more targets and the blob gets only a few less (boring because helpless) targets. soloer and blobber will not be getting more targets in the wider world if they are all ...
- by Johnathan Coffey - at 2014.09.25 19:16:00
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99. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Johnathan Coffey wrote: baltec1 wrote: The issue is that most people looking for 1v1s will just use these things rather than going out roaming and PvP in the wider world will be greatly harmed. The first part of the sente...
- by Johnathan Coffey - at 2014.09.25 19:11:00
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100. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: The issue is that most people looking for 1v1s will just use these things rather than going out roaming and PvP in the wider world will be greatly harmed. The first part of the sentence does not in any way imply the second part...
- by Johnathan Coffey - at 2014.09.25 19:08:00
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